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Redneck rampage vixen
Redneck rampage vixen









redneck rampage vixen
  1. #Redneck rampage vixen full#
  2. #Redneck rampage vixen plus#

GOG team should look into the matter and try to replace the corrupt files. The problem could very likely be solved if the CON files would be overwritten with the files from an older release of the Route 66 expansion. It seems to me that the CON file or files for the last few levels of Suckin` Grits on Route 66 are bugged. The reason for this is that the alien symbols that should be shown and pressed in a specific spot on the said wall are somehow missing. What`s worse, the final level in the second chapter of this expansion cannot be finished without cheating (for keys) or pressing on a random location on a certain wall in the Oddity Museum, which opens a door that leads to the final key.

redneck rampage vixen

#Redneck rampage vixen full#

I just finished the whole Rednecks Rampage Collection and I have encountered the same problem.īoth original Redneck Rampage and Redneck Rides Again run just fine with no graphical or gameplay issues, but the second chapter of the Suckin` Grits on Route 66 expansion is full of flickering semi-transparent textures and alien Vixens who do not attack you and float through the air. So close to the end and the expansion is otherwise totally up to snuff with Sunstorm's other Build engine expansions :( I've gone ahead and uploaded a save at the beginning of the Bigfoot Convention level here.Īny help would be just absolutely super. While playing the Gamefest collection, I've been using the 7 September 2008 build of DOSbox with my own custom configuration and for the GOG release I've been running with the stock settings. I've yet to get around to playing Redneck Rampage Rides Again. Seems like it can't find the wall sprites that it's looking for, but I've been experiencing a couple of other random problems, such as the blue Vixens no longer attacking me they simply float around, impervious to damage unless attacked with a stick of TNT.įor what it's worth, I've experienced identical problems using my Gamefest Redneck Collection copies of the game but did not have any issues with Redneck Rampage itself. Until this point, it was simply a nuisance, but given the severity of the problem on this level and how it drastically ramps up the difficulty of the game, I figured it might be time to see if anyone else has encountered the problem and/or knows of a work around. Update: GOG's sale has ended, pushing the Redneck Rampage Collection back up to £7.79.Throughout Suckin' Grits on Route 66, I've have various "hall of mirrors" type problems, commonly on signs such as at the start of Camp Crystal Lake but most notably now on Bigfoot Convention. While it's on Steam for £7/€10/$10, the Redneck Rampage Collection is currently 66% off on GOG, making it £2.69 for the game, expansion and sequel (soon to be supported by RedneckGDX) all together.

#Redneck rampage vixen plus#

To use RedneckGDX, you'll need Java installed, plus the original Redneck Rampage game, optionally with its expansion, Route 66. WitchavenGDX isn't complete yet, but you can find it and all the other GDX ports over on Makarov's page here. It's a bit like Hexen, although far jankier and vastly less forgiving. Even more obscure is the GDX port of Witchaven, Capstone's fantasy-themed FPS/RPG. If you've ever wanted to experience an HD remastering of William Shatner's Tekwar, then you're in luck, as TekwarGDX exists. BloodGDX being the most notable, but some more obscure games as well. Makarov has produced a some other Build engine ports. As a shooter, it doesn't quite live up to Duke 3D or Blood, but its big open maps do look nicer at high resolutions. It's puerile and stupid, but I admire the creativity in the statement "I'm so hungry I could eat the ass-end of a menstrual skunk." Also, ew. So much so of the latter that the game comes with an optional Cuss Pack, if you need even stronger language for the full redneck experience. Released after Quake, it compensated for its older engine and lack of true 3D environments with big, high-resolution sprites and a whole lot of foul language. Plus, it's always nice to see older games maintained like this. I wouldn't say it makes the game especially good, but it's more playable. Thanks to Alexander "M210" Makarov's RedneckGDX, you can now enjoy Redneck Rampage and its sequel (soon) at any resolution, widescreen and more responsive than ever. While it has been available for some time on Steam and GOG, 1997's Redneck Rampage always felt a little stiff and awkward when emulated through DOSBox, until today. If Blood was Duke Nukem 3D's cool goth brother, then Redneck Rampage was always the weird cousin that turns up drunk to family gatherings - rude, crude and dumb as a sack of hammers.











Redneck rampage vixen